
- #HUNTING SIMULATOR VS HUNTING SIMULATOR 2 LICENSE#
- #HUNTING SIMULATOR VS HUNTING SIMULATOR 2 SIMULATOR#
#HUNTING SIMULATOR VS HUNTING SIMULATOR 2 SIMULATOR#
This naturally brings one to the realism Hunting Simulator strives for. There is a level of satisfaction to each hunt but the waiting around goes from tedious to downright boring quite quickly.


Patience is something you badly need to play Hunting Simulator 2.

You can hunt practically everything with just a sniper, a scope and patience. Unfortunately most of this doesn’t feel essential to the experience and the animals themselves often aren’t hard enough to justify so many other factors. You can also change weapons from snipers to bows, and more. You can buy sprays to mask your scent, urine and calls to attract animals, binoculars to see further distances and more items to add to your backpack. Luckily, licenses aren’t all you can buy in Hunting Simulator 2. Animals net you a lot of money and your character has a decent chunk from the start of the game, meaning you can buy almost half of the licenses outright. This would be a real struggle if money was a scarce commodity.
#HUNTING SIMULATOR VS HUNTING SIMULATOR 2 LICENSE#
This is a clever way of introducing the license system that means you must purchase a license to kill each unique animal type. On the way, you come across a new animal which you can’t hunt due to licenses. After bagging the animal, you can make your way back to the cabin to sell it or use it as a trophy. You must only hit it in its vital organs and my Sniper Elite-style headshot caused the scenario to restart. Suddenly an animal comes out of the clearing and stands still for you to shoot. The tutorial involves you tracking the animal, then posting up in a tower. The tutorial is set up very intentionally to make you follow a certain pattern but the game itself does not feel like this. You track an animal, follow its scent, tracks and droppings, come close to it, then find a much better prey closer to you and lose your original target. This is where you are introduced to the base gameplay loop of Hunting Simulator 2. Me, my gun, and Smeagol my Beagle set out to hunt the creature tracks we found. Luckily, as well as searching them yourself, you enlist the role of a companion to help you.Īs well as your companion, your gun is suddenly teleported into your hand as you cross the threshold of your cabin. This is one of the key ideas in Hunting Simulator 2. You follow a trail until you find tracks these tracks can be analysed to tell you what they’re from and what direction they are pointing. You are let go but don’t have any items or guns to take with you. You start out in a small cabin without the options to move until a narrator tells you to look around. With the likes of Cabellas Big Game Hunter and The Hunter: Call of The Wild, Hunting Simulator 2 has a lot to live up to. Who knows what the future will bring to this title but I've already stopped playing it.Hunting games have been fairly popular this generation.

You'd always find something to shoot in whichever direction you walk in. In the first game, in whatever direction you went in, their was always something to shoot. The maps in HS2 are better to hunt in but feel empty in certain areas which is fine for a hunting game but in this it feels like a waste of time. I think the core hunting experience is just like the first game but feels slower in the second game because you find like 1 animal for every hour it seems. You can't change zoom levels with the scopes just like in the first game. HS2, weapons and ammo have no stats just like in the first game. The gunplay, scopes and character animation are the same as the first game. It had night time hunting with night vision goggles. You had drones and snow maps and many more maps. You got animal feedback showing sight, smell and hearing. The first game had dynamic weather and clouds. The animal Ai has "improved" and you have nicer graphics and that's just about it. HS2 really didn't improve over the core of the game.
